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en:projects:details:fred02 [2009/06/05 10:17]
didier
en:projects:details:fred02 [2016/06/23 11:26] (current)
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-=== Shortest paths in a Euclidean graph === 
- 
-Finding the shortest path between two vertices in a weighted graph is a fundamental problem with numerous applications. There are of course classical algorithms for this problem like Dijkstra'​s Algorithm, but in many applications this algorithm is too slow, for example when we want to compute the best path between two cities in the graph of the roads of a whole country. 
- 
-For this kind of problem, it is crucial to use the Euclidean property of the graph to design better algorithms. A classical approach is to use the A* search which uses an estimation on the minimal distance to minimize the search space in Dijkstra'​s algorithm. But if one is allowed to do some precomputations on the graph and to store some extra data, it is possible to answer any shortest path query between two points very efficiently. 
- 
-The aim of the project is to understand and implements some of these algorithms. ​ 
- 
---- 
- 
 ---- dataentry project ---- ---- dataentry project ----
 title : Shortest paths in a Euclidean graph title : Shortest paths in a Euclidean graph
-contactname: ​Frederic Didier +contactname: ​Harm Cronie 
-contactmail_mail: ​frederic.didier@epfl.ch +contactmail_mail: ​harm.cronie@epfl.ch 
-contacttel: 021 6931204 +contacttel: 021 6936793 
-contactroom:​ BC 128+contactroom:​ BC 150
 type : bachelor semester type : bachelor semester
-status ​available+state completed
 table : projects table : projects
 created_dt : 2009-01-01 created_dt : 2009-01-01
-taken_dt :  +taken_dt : 2009-06-15 
-completed_dt : +completed_dt : 2010-01-13 
-by : +by : Auguste Carmen Lunang Pomkam
 output_media : output_media :
 ====== ======
 template:​datatemplates:​project template:​datatemplates:​project
 ---- ----
 +
 +Finding the shortest path between two vertices in a weighted graph is a fundamental problem with numerous applications. There are of course classical algorithms for this problem like Dijkstra'​s Algorithm, but in many applications this algorithm is too slow, for example when we want to compute the best path between two cities in the graph of the roads of a whole country.
 +
 +For this kind of problem, it is crucial to use the Euclidean property of the graph to design better algorithms. A classical approach is to use the A* search which uses an estimation on the minimal distance to minimize the search space in Dijkstra'​s algorithm. But if one is allowed to do some precomputations on the graph and to store some extra data, it is possible to answer any shortest path query between two points very efficiently.
 +
 +The aim of the project is to understand and implements some of these algorithms. ​