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en:projects:details:ggp09 [2010/09/13 16:30] external edit
en:projects:details:ggp09 [2016/06/23 11:26]
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----- dataentry project ---- 
-title :  General Game Playing Competition 
-contactname:​ Masoud Alipour 
-contactmail_mail:​ masoud.alipour@epfl.ch 
-contacttel: 021 6937529 
-contactroom:​ BC 150 
-type : master semester ​ 
-status : taken 
-created_dt : 2009-06-03 
-taken_dt : 2010-01-15 
-completed_dt :  
-by : Laurent Bindschaedler 
-output_media :  
-table : projects 
-[[http://​games.stanford.edu/​|General game players]] are computer systems that are able to accept declarative descriptions of arbitrary games at runtime and are able to play those games effectively without human intervention. Because general game players accept game descriptions at runtime, as opposed to specialized game players such as Deep Blue, they cannot rely on algorithms designed in advance for specific games. Instead, general game players are characterized by their use of general cognitive information-processing technologies such as knowledge representation,​ reasoning, learning, and rational decision-making,​ often in an integrated fashion. You may have the possibility to participate to GGP competition 2010. The proportion of theoretical and empirical work in this project is 30-70 percent. ​ 
-  * Strong programming skills ​ 
-  * Having passed a course in AI  
-What will you learn 
-  * Automatic reasoning ​ 
-  * State spaces search and planning algorithms ​ 
-Suggested Readings and References ​ 
-  * [[http://​games.stanford.edu/​|Official GGP website]] 
-  * [[http://​games.stanford.edu/​competition/​misc/​aaai.pdf|General Game Playing:​Overview of the AAAI Competition]] 
-  * [[http://​www.general-game-playing.de/​]] has links to course notes and literature by Dresden University of Technology